Cookiegolda

South Korea
104 matches tracked 31 matches in 30 days
Last updated:

How does Cookiegolda play?

Rating 0.99 K/R 0.72 ADR 81.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so right on the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 10x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +164
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 82.6, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
25 matches · 48% win rate
On Ancient −27 ELO
25 matches · 60% win rate
Between 18:00 and 24:00 −108 ELO, win rate 42%

Cookiegolda loses the most ELO on Dust 2: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 81%
0.70 better than 36%
78.4 better than 40%
0.96 better than 36%
49% of 79 duels better than 42%
40% of 20 situations better than 55%
Dust 225
48% better than 43%
0.68 better than 31%
80.9 better than 60%
0.94 better than 28%
42% of 93 duels better than 12%
36% of 11 situations better than 44%
Mirage20
40% better than 19%
0.77 better than 78%
86.3 better than 85%
1.08 better than 82%
51% of 57 duels better than 57%
25% of 12 situations better than 19%
Anubis15
47% better than 33%
0.78 better than 80%
85.9 better than 83%
1.06 better than 73%
53% of 64 duels better than 63%
25% of 12 situations better than 18%
Nuke10
50% -
0.69 -
74.0 -
0.91-
50% of 36 duels -
33% of 3 situations -
Inferno8
38% -
0.75 -
88.8 -
1.00-
46% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cookiegolda plays

Across 104 matches Cookiegolda averages K/R 0.72, ADR 81.9 and a rating of 0.99. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 35 of 104 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 68 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Cookiegolda loses the most ELO on Dust 2 (−122 ELO, win rate 48%). Things go best in match 1 of the day (−37 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −37 ELO. Improved over the last three months: ELO +164. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 82.6, Win rate at 49%. Last 30 days: 31 matches, win rate 42%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.