Cont1rs

Russia
106 matches tracked 21 matches in 30 days
Last updated:

How does Cont1rs play?

Rating 1.05 K/R 0.76 ADR 80.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 3.0
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 29x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether Cont1rs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.90
SepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 +4 ELO, win rate 54%
On Saturdays −2 ELO, win rate 50%

Cont1rs loses the most ELO on Mirage: −53 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 84%
0.74 better than 63%
79.2 better than 50%
1.03 better than 64%
45% of 227 duels better than 23%
30% of 20 situations better than 29%
Mirage26
58% better than 77%
0.81 better than 89%
85.2 better than 82%
1.12 better than 88%
59% of 155 duels better than 92%
50% of 6 situations better than 81%
Ancient13
62% -
0.76 -
80.1 -
1.06-
50% of 48 duels -
33% of 6 situations -
Anubis10
40% -
0.80 -
82.4 -
1.04-
57% of 60 duels -
33% of 6 situations -
Inferno6
67% -
0.72 -
75.2 -
1.01-
56% of 32 duels -
33% of 3 situations -
Nuke6
67% -
0.65 -
73.0 -
0.86-
47% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cont1rs plays

Across 106 matches Cont1rs averages K/R 0.76, ADR 80.9 and a rating of 1.05. Biggest strength: Utility hit rate at 43%, better than 92% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 23% of level 7 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 106 matches with detailed stats: 29 4Ks and 5 aces. Cont1rs loses the most ELO on Mirage (−53 ELO, win rate 58%). Things go best on Dust 2 (+33 ELO, win rate 60%). Last 30 days: 21 matches, win rate 67%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.