Connie2k

USA
On FACEIT since 2017 395 matches tracked 98 matches in 30 days
ELO ▲ 43
2,648
30-day peak: 2,812
Rank NA ▼ 260 places
#959
USA #501 in USA
30 days · prev. #699 · best #393
Last updated:

How does Connie2k play?

Rating 0.94 K/R 0.65 ADR 74.2 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 395 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.5
Knife kills 4 in 395 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 42x 4K, 2 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ELO +64
= Stayed the same
ADR at 74.6, Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −297 ELO
67 matches · 46% win rate
On Mirage −165 ELO
64 matches · 47% win rate
Between 18:00 and 24:00 −63 ELO, win rate 38%
On Mondays −190 ELO, win rate 39%

Connie2k loses the most ELO in match 2 of the day: −297 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.61 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
49% better than 36%
0.65 better than 10%
73.5 better than 13%
0.94 better than 16%
47% of 483 duels better than 24%
40% of 73 situations better than 55%
Ancient78
56% better than 60%
0.68 better than 16%
80.2 better than 37%
0.97 better than 25%
52% of 270 duels better than 47%
39% of 44 situations better than 53%
Anubis68
59% better than 70%
0.64 better than 8%
71.3 better than 6%
0.92 better than 12%
46% of 240 duels better than 18%
41% of 66 situations better than 56%
Mirage64
47% better than 27%
0.64 better than 8%
72.6 better than 11%
0.91 better than 10%
46% of 198 duels better than 19%
55% of 42 situations better than 89%
Cache25
64% -
0.67 -
73.0 -
1.00-
61% of 92 duels -
43% of 14 situations -
Inferno21
52% better than 31%
0.63 better than 2%
75.4 better than 12%
0.93 better than 5%
34% of 68 duels better than 1%
67% of 9 situations better than 94%
Nuke5
20% -
0.54 -
65.6 -
0.83-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Connie2k plays

Across 395 matches Connie2k averages K/R 0.65, ADR 74.2 and a rating of 0.94. Biggest strength: Utility damage per round at 5.1, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 116 of 395 matches the rating was 1.10 or higher (29%), in 180 it was below 0.90. In 334 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Connie2k loses the most ELO in match 2 of the day (−297 ELO, win rate 46%). Things go best on Anubis (+137 ELO, win rate 59%). Improved over the last three months: K/R +0.06, Rating +0.09, ELO +64. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 74.6, Win rate at 53%. Last 30 days: 98 matches, win rate 54%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.