ConnecTT

Romania
On FACEIT since 2025 189 matches tracked 42 matches in 30 days
Last updated:

How does ConnecTT play?

Rating 1.07 (from 168 matches) K/R 0.76 ADR 84.5 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 2.6
Zeus kills1 in 189 matches
Knife kills 7 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.7%).

2K rounds 14.5%+1.8 pp · Ø 12.7% better than 90%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 84%
MVPs per match 2.4+0.3 · Ø 2.1 better than 84%
4Ks and aces 23x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.08, Win rate +8 pp
= Stayed the same
ADR at 85.4
▼ Got worse
Headshots −4 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.70).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
39 matches · 46% win rate
In match 2 of the day −20 ELO
40 matches · 40% win rate
On Wednesdays −29 ELO, win rate 35%

ConnecTT loses the most ELO on Anubis: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.86 · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
41% better than 22%
0.77 better than 82%
85.7 better than 86%
1.09 better than 86%
49% of 226 duels right on the average
43% of 35 situations better than 67%
Anubis39
46% better than 37%
0.72 better than 59%
84.7 better than 81%
1.01 better than 63%
51% of 155 duels better than 61%
36% of 14 situations better than 48%
Ancient33
64% better than 88%
0.83 better than 95%
88.8 better than 94%
1.17 better than 96%
50% of 136 duels better than 54%
38% of 24 situations right on the average
Mirage26
50% right on the average
0.71 better than 55%
77.9 right on the average
0.98 better than 54%
55% of 118 duels better than 81%
30% of 10 situations better than 30%
Inferno20
35% better than 9%
0.79 better than 90%
83.1 better than 81%
1.07 better than 84%
54% of 99 duels better than 77%
56% of 16 situations better than 89%
Cache9
33% -
0.81 -
86.6 -
1.08-
63% of 41 duels -
33% of 6 situations -
Nuke3
100% -
0.82 -
80.4 -
1.16-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ConnecTT plays

Across 189 matches ConnecTT averages K/R 0.76 and ADR 84.5; the rating across the 168 rated matches is 1.07. Biggest strength: Utility damage per round at 6.3, better than 90% of level 5 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 78 of 168 matches the rating was 1.10 or higher (46%), in 57 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. ConnecTT loses the most ELO on Anubis (−66 ELO, win rate 46%). Things go best on Ancient (+48 ELO, win rate 64%). From match no. 5 of the day on, things go best: 54% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, Win rate +8 pp. Got weaker: Headshots −4 pp, ELO −72. Unchanged in recent months: ADR at 85.4. Last 30 days: 42 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.