Config0000

Mongolia
159 matches tracked 41 matches in 30 days
Last updated:

How does Config0000 play?

Rating 0.92 (from 138 matches) K/R 0.68 ADR 74.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (47%).

Headshot rate 63%+16 pp · Ø 47% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 10x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +245
= Stayed the same
Rating at 0.92, Headshots at 63%
▼ Got worse
K/R −0.06, ADR −10.8, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
47 matches · 40% win rate
In match 1 of the day −51 ELO
33 matches · 42% win rate
On Fridays ±0 ELO, win rate 42%

Config0000 loses the most ELO on Dust 2: −61 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.69 · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
40% better than 17%
0.71 better than 43%
79.0 better than 46%
0.91 better than 18%
51% of 142 duels better than 54%
53% of 17 situations better than 85%
Mirage39
49% better than 43%
0.67 better than 22%
73.5 better than 19%
0.94 better than 25%
45% of 133 duels better than 21%
38% of 26 situations right on the average
Ancient19
58% better than 76%
0.69 better than 25%
71.2 better than 9%
0.97 better than 37%
39% of 66 duels better than 3%
50% of 12 situations better than 80%
Inferno18
50% better than 45%
0.62 better than 10%
67.2 better than 4%
0.87 better than 10%
41% of 85 duels better than 10%
42% of 12 situations better than 58%
Anubis14
50% -
0.73 -
77.7 -
0.98-
43% of 44 duels -
50% of 6 situations -
Cache10
40% -
0.63 -
77.4 -
0.87-
34% of 38 duels -
-
Nuke10
40% -
0.64 -
67.9 -
0.88-
42% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Config0000 plays

Across 159 matches Config0000 averages K/R 0.68 and ADR 74.5; the rating across the 138 rated matches is 0.92. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.0 kills per match with 63% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 32 of 138 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Config0000 loses the most ELO on Dust 2 (−61 ELO, win rate 40%). Things go best in match 3 of the day (±0 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: ELO +245. Got weaker: K/R −0.06, ADR −10.8, Win rate −4 pp. Unchanged in recent months: Rating at 0.92, Headshots at 63%. Last 30 days: 41 matches, win rate 51%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.