Compl3x9k

Mozambique
On FACEIT since 2019 83 matches tracked 37 matches in 30 days
ELO
2,117
Peak across the last 83 matches: 2,117
Rank SEA ▲ 604 places
#4,257
Mozambique #1 in Mozambique
30 days · prev. #4,861 · best #3,936
Last updated:

How does Compl3x9k play?

Rating 1.12 K/R 0.77 ADR 79.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 83 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

10% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 10%−29 pp · Ø 39% better than 1%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 6x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 55%, ELO at 2,049
▼ Got worse
K/R −0.05, Rating −0.09, ADR −8.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 +20 ELO, win rate 47%

Compl3x9k loses the most ELO in match 1 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 79%
0.81 better than 82%
84.9 better than 73%
1.18 better than 89%
66% of 194 duels better than 98%
33% of 27 situations better than 37%
Inferno20
55% right on the average
0.76 better than 56%
79.1 better than 34%
1.14 better than 74%
59% of 75 duels better than 78%
33% of 18 situations better than 32%
Anubis18
44% better than 25%
0.67 better than 18%
70.5 better than 7%
0.95 better than 23%
59% of 61 duels better than 87%
19% of 16 situations better than 11%
Nuke3
67% -
0.87 -
78.1 -
1.23-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Compl3x9k plays

Across 83 matches Compl3x9k averages K/R 0.77, ADR 79.8 and a rating of 1.12. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 10%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 38% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 44 of 83 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 1 ace. Compl3x9k loses the most ELO in match 1 of the day (±0 ELO, win rate 46%). Things go best on Dust 2 (+23 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −8.3. Unchanged in recent months: Win rate at 55%, ELO at 2,049. Last 30 days: 37 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.