Compl1te

Russia
On FACEIT since 2019 139 matches tracked 14 matches in 30 days
ELO ▼ 30
2,266
30-day peak: 2,356
Rank EU
#110,953
Russia #31,479 in Russia
Last updated:

How does Compl1te play?

Rating 1.00 (from 115 matches) K/R 0.71 ADR 76.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.8
Knife kills 4 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 92%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −5.6, Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −139 ELO
21 matches · 43% win rate
On Mirage −65 ELO
41 matches · 56% win rate
Between 12:00 and 18:00 +30 ELO, win rate 44%

Compl1te loses the most ELO from match 5 of the day: −139 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 67%
0.75 better than 53%
79.9 better than 44%
1.06 better than 58%
52% of 134 duels better than 54%
30% of 30 situations better than 26%
Dust 238
55% better than 62%
0.71 better than 33%
74.5 better than 16%
1.03 better than 46%
52% of 98 duels right on the average
44% of 25 situations better than 69%
Ancient25
48% better than 36%
0.67 better than 15%
74.8 better than 16%
0.92 better than 14%
48% of 82 duels better than 30%
43% of 14 situations better than 64%
Nuke12
42% -
0.73 -
78.2 -
0.98-
43% of 30 duels -
57% of 7 situations -
Anubis11
36% -
0.63 -
72.1 -
0.82-
58% of 12 duels -
33% of 6 situations -
Inferno10
30% -
0.68 -
77.7 -
0.98-
69% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Compl1te plays

Across 139 matches Compl1te averages K/R 0.71 and ADR 76.3; the rating across the 115 rated matches is 1.00. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 41 matches. In 39 of 115 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. Compl1te loses the most ELO from match 5 of the day (−139 ELO, win rate 43%). Things go best in match 1 of the day (+85 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +85 ELO. Got weaker: K/R −0.10, Rating −0.19, ADR −5.6, Headshots −5 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 14 matches, win rate 50%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.