ComazoR

Russia
On FACEIT since 2018 215 matches tracked 56 matches in 30 days
ELO ▲ 103
2,577
30-day peak: 2,577
Rank EU
#40,461
Russia #11,671 in Russia
Last updated:
Next update possible in 1h 41m

How does ComazoR play?

Rating 1.00 (from 181 matches) K/R 0.72 ADR 78.1 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 3.0
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 23x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.7, Win rate at 50%
▼ Got worse
ELO −139

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
39 matches · 49% win rate
On Dust 2 −60 ELO
21 matches · 52% win rate
On Saturdays −30 ELO, win rate 36%

ComazoR loses the most ELO on Nuke: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.04 · Nuke
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
60% better than 74%
0.73 better than 39%
78.1 better than 29%
1.07 better than 59%
49% of 216 duels better than 34%
48% of 25 situations better than 72%
Nuke39
49% better than 29%
0.83 better than 79%
89.4 better than 80%
1.08 better than 59%
50% of 141 duels better than 34%
29% of 17 situations better than 20%
Anubis29
59% better than 68%
0.72 better than 34%
77.1 better than 24%
1.02 better than 38%
51% of 92 duels better than 44%
53% of 15 situations better than 83%
Inferno28
39% better than 7%
0.70 better than 19%
74.6 better than 12%
0.94 better than 7%
48% of 124 duels better than 16%
33% of 6 situations better than 36%
Mirage28
25% better than 1%
0.61 better than 3%
68.9 better than 3%
0.81 better than 1%
39% of 80 duels better than 3%
50% of 10 situations better than 81%
Dust 221
52% right on the average
0.72 better than 37%
79.8 better than 41%
0.98 better than 27%
53% of 124 duels better than 58%
30% of 10 situations better than 25%
Cache8
50% -
0.68 -
71.6 -
0.96-
50% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ComazoR plays

Across 215 matches ComazoR averages K/R 0.72 and ADR 78.1; the rating across the 181 rated matches is 1.00. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 65 of 181 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. ComazoR loses the most ELO on Nuke (−60 ELO, win rate 49%). Things go best on Mirage (+30 ELO, win rate 25%). From match no. 5 of the day on, things go best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −139. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.7, Win rate at 50%. Last 30 days: 56 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.