ColtG0D

Brazil
On FACEIT since 2019 127 matches tracked
ELO ▲ 21
2,655
30-day peak: 2,655
Rank SA ▼ 25 places
#645
Brazil #445 in Brazil
30 days · prev. #620 · best #604
Last updated:

How does ColtG0D play?

Rating 1.04 (from 82 matches) K/R 0.77 ADR 85.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.3
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 8x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.03, Headshots at 60%
▼ Got worse
K/R −0.07, ADR −5.9, Win rate −8 pp, ELO −126

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −93 ELO
20 matches · 35% win rate
On Anubis −73 ELO
29 matches · 66% win rate
On Tuesdays +60 ELO, win rate 48%

ColtG0D loses the most ELO in match 3 of the day: −93 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.00 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 56%
0.73 better than 42%
84.4 better than 65%
1.03 better than 45%
50% of 131 duels better than 39%
50% of 10 situations better than 81%
Anubis29
66% better than 87%
0.80 better than 74%
85.6 better than 71%
1.05 right on the average
55% of 94 duels better than 66%
38% of 8 situations better than 47%
Ancient28
57% better than 64%
0.75 better than 46%
86.7 better than 69%
1.05 right on the average
50% of 80 duels better than 36%
22% of 9 situations better than 14%
Dust 213
38% -
0.79 -
80.6 -
1.02-
61% of 41 duels -
33% of 3 situations -
Inferno6
50% -
0.91 -
98.9 -
0.96-
56% of 18 duels -
33% of 3 situations -
Overpass6
50% -
0.72 -
83.2 -
1.02-
43% of 7 duels -
-
Cache4
50% -
0.79 -
85.0 -
1.00-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ColtG0D plays

Across 127 matches ColtG0D averages K/R 0.77 and ADR 85.5; the rating across the 82 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. ColtG0D loses the most ELO in match 3 of the day (−93 ELO, win rate 35%). Things go best on Ancient (+17 ELO, win rate 57%). Got weaker: K/R −0.07, ADR −5.9, Win rate −8 pp, ELO −126. Unchanged in recent months: Rating at 1.03, Headshots at 60%. Last 30 days: 6 matches, win rate 50%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.