Cole_e

Germany
On FACEIT since 2019 79 matches tracked 31 matches in 30 days
Last updated:

How does Cole_e play?

Rating 0.99 K/R 0.68 ADR 76.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 28% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.7
Knife kills 2 in 79 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just below the average (3.8%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 88%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +8.8
= Stayed the same
Rating at 1.00, Headshots at 43%
▼ Got worse
Win rate −5 pp, ELO −221

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +28 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.32 · Cache
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
24% better than 1%
0.68 better than 28%
76.5 better than 33%
1.01 right on the average
43% of 60 duels better than 15%
21% of 14 situations better than 9%
Dust 215
33% better than 7%
0.63 better than 9%
72.1 better than 14%
0.89 better than 12%
50% of 58 duels right on the average
29% of 7 situations better than 27%
Inferno14
43% -
0.73 -
78.8 -
1.04-
59% of 68 duels -
40% of 10 situations -
Ancient10
50% -
0.61 -
69.4 -
0.93-
31% of 29 duels -
75% of 8 situations -
Cache9
33% -
0.75 -
83.4 -
1.07-
51% of 41 duels -
50% of 4 situations -
Anubis7
71% -
0.60 -
75.4 -
0.93-
45% of 31 duels -
67% of 3 situations -
Nuke5
100% -
0.77 -
85.9 -
1.14-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cole_e plays

Across 79 matches Cole_e averages K/R 0.68, ADR 76.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 30 of 79 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 58 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Things go best in match 1 of the day (+61 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +61 ELO. Improved over the last three months: K/R +0.06, ADR +8.8. Got weaker: Win rate −5 pp, ELO −221. Unchanged in recent months: Rating at 1.00, Headshots at 43%. Last 30 days: 31 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.