Coldstone07

Brazil
On FACEIT since 2018 168 matches tracked 22 matches in 30 days
ELO ▲ 79
2,190
30-day peak: 2,190
Rank SA ▲ 198 places
#3,376 #2,093 in BR
30 days · before #3,574 · best #3,179
Last updated:

How does Coldstone07 play?

Rating 0.85 (from 97 matches) K/R 0.64 ADR 68.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 38%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 5%

Clutch

Weakness
Last one alive
Clutch 1v1 won 24%−16 pp better than 2%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 9%−2 pp better than 50%
K/D 0.85−0.19 better than 2%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.7 pp better than 3%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +239
= Stayed the same
ADR at 66.6
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.66).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −10 ELO
51 matches · 61% wins
In match 3 of the day +21 ELO
34 matches · 50% wins
On Mondays +40 ELO, win rate 53%

Coldstone07 loses the most ELO on Mirage: −10 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 82%
0.64 better than 8%
69.0 better than 3%
0.84 better than 2%
43% of 169 duels better than 11%
53% of 19 situations better than 87%
Mirage51
61% better than 83%
0.64 better than 8%
69.9 better than 5%
0.88 better than 6%
45% of 198 duels better than 16%
25% of 16 situations better than 16%
Anubis17
65% better than 85%
0.70 better than 27%
73.5 better than 12%
0.93-
48% of 66 duels better than 28%
13% of 8 situations better than 5%
Inferno17
59% better than 62%
0.56 better than 1%
58.5 better than 1%
0.84-
40% of 63 duels better than 5%
0% of 4 situations better than 1%
Cache11
36% -
0.65 -
71.6 -
0.87-
39% of 38 duels -
20% of 5 situations -
Ancient10
30% -
0.64 -
65.4 -
0.50-
55% of 31 duels -
0% of 3 situations -
Overpass6
67% -
0.56 -
66.3 -
-
41% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coldstone07 plays

Across 168 matches Coldstone07 averages K/R 0.64 and ADR 68.6; the rating across the 97 rated matches is 0.85. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Rating at 0.85. That is better than only 1% of players on level 10. On average 13.9 kills per match, 57% of them headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 22 of 97 matches the rating was 1.10 or higher (23%), in 58 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. Coldstone07 loses the most ELO on Mirage (−10 ELO, win rate 61%). Things go best from match 5 of the day (+21 ELO, win rate 65%). Improved over the last three months: ELO +239. Got weaker: K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ADR at 66.6. Last 30 days: 22 matches, win rate 59%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.