Cold_

USA
254 matches tracked 88 matches in 30 days
ELO ▲ 212
2,039
30-day peak: 2,141
Rank NA ▲ 567 places
#6,809
US #3,765 in US
30 days · prev. #7,376 · best #6,287
Last updated:

How does Cold_ play?

Rating 0.97 K/R 0.70 ADR 78.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.97−0.03 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 5 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 18%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 22x 4K, 4 aces in 200 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.1, Win rate at 49%, ELO at 2,009
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
37 matches · 51% win rate
In match 4 of the day +3 ELO
39 matches · 44% win rate
On Saturdays −55 ELO, win rate 33%

Cold_ loses the most ELO on Inferno: −56 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
53% better than 54%
0.69 better than 27%
76.8 better than 31%
0.98 better than 31%
48% of 373 duels better than 33%
38% of 55 situations right on the average
Anubis64
53% right on the average
0.71 better than 37%
81.8 better than 58%
0.98 better than 35%
55% of 260 duels better than 71%
38% of 56 situations right on the average
Inferno37
51% better than 42%
0.73 better than 39%
83.2 better than 56%
1.02 better than 36%
49% of 137 duels better than 28%
29% of 17 situations better than 33%
Ancient17
35% better than 7%
0.66 better than 14%
74.7 better than 18%
0.91 better than 14%
40% of 84 duels better than 5%
36% of 14 situations better than 43%
Cache17
35% -
0.62 -
73.5 -
0.83-
47% of 78 duels -
29% of 7 situations -
Nuke17
41% better than 11%
0.74 better than 41%
80.9 better than 43%
1.03 better than 43%
39% of 84 duels better than 4%
45% of 11 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How Cold_ plays

Across 254 matches Cold_ averages K/R 0.70, ADR 78.9 and a rating of 0.97. Biggest strength: Utility damage per round at 7.0, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 102 matches. In 79 of 254 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 200 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Cold_ loses the most ELO on Inferno (−56 ELO, win rate 51%). Things go best on Dust 2 (+120 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −114 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.1, Win rate at 49%, ELO at 2,009. Last 30 days: 88 matches, win rate 49%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.