Cold_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).
Utility and deaths
Strength0.55 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months unchanged at 0.97. Slightly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 81.1. Last 3 months: 79.1 (at the start 77.9). Just below the average (79.4).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 51%). Clearly above the average (46%).
Best month: August 2026 with 2,285. Last 3 months: 2,009 (at the start 2,023).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 254 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Cold_ loses the most ELO on Inferno: −56 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Anubis
- Highest rating in a match: 2.07 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 254 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cold_ plays
Across 254 matches Cold_ averages K/R 0.70, ADR 78.9 and a rating of 0.97. Biggest strength: Utility damage per round at 7.0, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 102 matches. In 79 of 254 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 200 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Cold_ loses the most ELO on Inferno (−56 ELO, win rate 51%). Things go best on Dust 2 (+120 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −114 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.1, Win rate at 49%, ELO at 2,009. Last 30 days: 88 matches, win rate 49%, net ELO −136.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.