Cokre

Turkey
On FACEIT since 2022 124 matches tracked 36 matches in 30 days
ELO ▲ 205
2,210
30-day peak: 2,236
Rank EU
#129,269
Turkey #3,417 in Turkey
Last updated:

How does Cokre play?

Rating 1.01 K/R 0.71 ADR 75.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 1.04+0.02 · Ø 1.02 better than 57%
Pistol kills per match 2.8
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 17x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 50%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +11.6, ELO +214
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.63). Right on the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
49 matches · 59% win rate
In match 2 of the day +2 ELO
37 matches · 49% win rate
On Wednesdays +25 ELO, win rate 48%

Cokre loses the most ELO on Dust 2: −53 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
59% better than 78%
0.72 better than 44%
77.2 better than 34%
1.04 better than 55%
54% of 177 duels better than 68%
38% of 29 situations right on the average
Anubis32
59% better than 72%
0.69 better than 24%
74.1 better than 15%
1.00 better than 38%
51% of 109 duels better than 47%
57% of 28 situations better than 91%
Inferno10
50% -
0.73 -
76.6 -
1.06-
63% of 30 duels -
54% of 13 situations -
Cache8
63% -
0.75 -
81.6 -
1.10-
64% of 36 duels -
33% of 3 situations -
Nuke8
25% -
0.70 -
73.4 -
0.96-
36% of 28 duels -
60% of 5 situations -
Ancient7
71% -
0.63 -
69.6 -
0.89-
38% of 29 duels -
14% of 7 situations -
Vertigo7
29% -
0.75 -
79.5 -
1.04-
53% of 30 duels -
50% of 6 situations -
Mirage3
33% -
0.58 -
58.5 -
0.92-
50% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cokre plays

Across 124 matches Cokre averages K/R 0.71, ADR 75.4 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 37 of 124 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. Cokre loses the most ELO on Dust 2 (−53 ELO, win rate 59%). Things go best on Anubis (+81 ELO, win rate 59%). Match no. 3 of the day goes best: 67% win rate, +48 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +11.6, ELO +214. Got weaker: Headshots −2 pp, Win rate −4 pp. Last 30 days: 36 matches, win rate 56%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.