Codyp

Lithuania
On FACEIT since 2014 179 matches tracked 59 matches in 30 days
ELO ▼ 48
2,247
30-day peak: 2,346
Rank EU
#117,397
Lithuania #974 in Lithuania
Last updated:

How does Codyp play?

Rating 1.01 K/R 0.72 ADR 80.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 79.9
▼ Got worse
Headshots −6 pp, Win rate −7 pp, ELO −95

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
43 matches · 33% win rate
On Dust 2 −26 ELO
45 matches · 47% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Fridays −27 ELO, win rate 43%

Codyp loses the most ELO in match 1 of the day: −50 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Ancient
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 33%
0.77 better than 67%
84.3 better than 70%
1.05 better than 59%
55% of 148 duels better than 74%
50% of 24 situations better than 80%
Dust 245
47% better than 33%
0.68 better than 22%
77.8 better than 34%
0.96 better than 25%
48% of 150 duels better than 31%
32% of 34 situations better than 34%
Ancient26
62% better than 84%
0.77 better than 64%
82.6 better than 55%
1.09 better than 70%
36% of 56 duels better than 1%
40% of 20 situations better than 55%
Inferno21
52% better than 43%
0.72 better than 46%
80.7 better than 49%
1.00 better than 38%
50% of 50 duels better than 39%
61% of 18 situations better than 94%
Anubis14
57% -
0.72 -
77.0 -
1.00-
54% of 41 duels -
44% of 9 situations -
Cache13
46% -
0.72 -
73.4 -
1.00-
33% of 36 duels -
43% of 14 situations -
Nuke13
23% -
0.65 -
76.1 -
0.90-
39% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Codyp plays

Across 179 matches Codyp averages K/R 0.72, ADR 80.0 and a rating of 1.01. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 66 of 179 matches the rating was 1.10 or higher (37%), in 73 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Codyp loses the most ELO in match 1 of the day (−50 ELO, win rate 33%). Things go best on Mirage (+29 ELO, win rate 47%). From match no. 5 of the day on, things go best: 56% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −6 pp, Win rate −7 pp, ELO −95. Unchanged in recent months: ADR at 79.9. Last 30 days: 59 matches, win rate 49%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.