Cocok_1000-7

Japan
On FACEIT since 2026 44 matches tracked 44 matches in 30 days
Last updated:

How does Cocok_1000-7 play?

Rating 1.00 K/R 0.74 ADR 81.1 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 8x 4K, 3 aces in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.91 · Nuke

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
63% better than 87%
0.76 better than 67%
79.3 better than 48%
1.05 better than 63%
52% of 123 duels better than 60%
25% of 12 situations better than 16%
Ancient8
50% -
0.74 -
87.2 -
1.02-
58% of 40 duels -
33% of 3 situations -
Anubis8
63% -
0.70 -
80.4 -
0.94-
57% of 46 duels -
20% of 5 situations -
Mirage4
50% -
0.63 -
71.7 -
0.80-
56% of 27 duels -
0% of 1 situations -
Inferno3
33% -
0.60 -
73.8 -
0.79-
29% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cocok_1000-7 plays

Across 44 matches Cocok_1000-7 averages K/R 0.74, ADR 81.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 16.7 kills per match with 43% headshots. In 18 of 44 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 3 aces. Last 30 days: 44 matches, win rate 55%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.