CocoJambo-_

Niger
On FACEIT since 2021 259 matches tracked 70 matches in 30 days
Last updated:

How does CocoJambo-_ play?

Rating 1.15 K/R 0.83 ADR 87.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.1
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 43x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +13 pp
= Stayed the same
ADR at 87.1, Win rate at 48%, ELO at 2,265
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
51 matches · 53% win rate
On Dust 2 −45 ELO
32 matches · 59% win rate
On Fridays −108 ELO, win rate 43%

CocoJambo-_ loses the most ELO on Anubis: −118 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
46% better than 27%
0.81 better than 77%
85.7 better than 72%
1.13 better than 76%
54% of 381 duels better than 66%
40% of 47 situations better than 57%
Anubis51
53% right on the average
0.84 better than 85%
90.5 better than 87%
1.18 better than 86%
59% of 327 duels better than 84%
65% of 26 situations better than 94%
Ancient50
44% better than 23%
0.86 better than 88%
91.2 better than 87%
1.17 better than 85%
62% of 315 duels better than 92%
43% of 28 situations better than 61%
Dust 232
59% better than 75%
0.78 better than 67%
81.4 better than 51%
1.13 better than 76%
48% of 170 duels better than 31%
47% of 17 situations better than 76%
Nuke23
57% better than 58%
0.83 better than 77%
85.9 better than 66%
1.13 better than 69%
57% of 132 duels better than 72%
50% of 16 situations better than 76%
Cache21
43% -
0.85 -
88.7 -
1.15-
60% of 128 duels -
25% of 8 situations -
Inferno5
40% -
0.70 -
81.8 -
0.92-
52% of 33 duels -
50% of 2 situations -
Vertigo5
20% -
0.83 -
92.7 -
1.22-
59% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How CocoJambo-_ plays

Across 259 matches CocoJambo-_ averages K/R 0.83, ADR 87.6 and a rating of 1.15. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 135 of 259 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 196 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. CocoJambo-_ loses the most ELO on Anubis (−118 ELO, win rate 53%). Things go best on Ancient (+52 ELO, win rate 44%). Improved over the last three months: Headshots +13 pp. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 87.1, Win rate at 48%, ELO at 2,265. Last 30 days: 70 matches, win rate 59%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.