CoRa9

Romania
147 matches tracked 42 matches in 30 days
Last updated:

How does CoRa9 play?

Rating 0.90 K/R 0.63 ADR 72.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.88−0.10 · Ø 0.98 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 7%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 18x 4K, 0 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.26).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 96%
Enemies flashed per round 0.56+0.30 · Ø 0.26 better than 96%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +6 pp
= Stayed the same
K/R at 0.62, Rating at 0.89, ADR at 72.5, ELO at 1,528
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.62 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
20 matches · 50% win rate
On Mondays +28 ELO, win rate 35%

CoRa9 loses the most ELO on Anubis: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 44%
0.63 better than 11%
71.1 better than 13%
0.92 better than 23%
37% of 156 duels better than 4%
29% of 28 situations better than 27%
Dust 235
43% better than 25%
0.60 better than 5%
70.9 better than 11%
0.87 better than 11%
39% of 166 duels better than 5%
53% of 36 situations better than 86%
Anubis20
50% better than 42%
0.60 better than 4%
70.8 better than 9%
0.83 better than 4%
45% of 94 duels better than 20%
36% of 11 situations better than 41%
Ancient19
58% better than 76%
0.74 better than 60%
80.4 better than 53%
1.05 better than 71%
41% of 94 duels better than 6%
54% of 13 situations better than 87%
Inferno16
31% better than 5%
0.63 better than 15%
73.5 better than 21%
0.90 better than 21%
48% of 71 duels better than 39%
33% of 9 situations better than 38%
Cache5
60% -
0.65 -
75.9 -
0.93-
44% of 18 duels -
33% of 3 situations -
Nuke5
40% -
0.61 -
74.0 -
0.82-
48% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoRa9 plays

Across 147 matches CoRa9 averages K/R 0.63, ADR 72.5 and a rating of 0.90. Biggest strength: Utility damage per round at 7.5, better than 96% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 14.0 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 44 of 147 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. CoRa9 loses the most ELO on Anubis (−2 ELO, win rate 50%). Things go best on Mirage (+28 ELO, win rate 48%). Match no. 3 of the day goes best: 55% win rate, +28 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.89, ADR at 72.5, ELO at 1,528. Last 30 days: 42 matches, win rate 40%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.