CoOkS5

Russia
On FACEIT since 2025 239 matches tracked 47 matches in 30 days
ELO ▼ 133
2,609
30-day peak: 2,742
Rank EU
#36,088
Russia #10,392 in Russia
Last updated:

How does CoOkS5 play?

Rating 0.97 K/R 0.68 ADR 72.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 239 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.3
Knife kills 11 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 22x 4K, 1 ace in 158 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 72.5, Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −372

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
54 matches · 48% win rate
In match 3 of the day −50 ELO
36 matches · 39% win rate
Between 6:00 and 12:00 +30 ELO, win rate 39%
On Fridays −107 ELO, win rate 35%

CoOkS5 loses the most ELO on Dust 2: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
56% better than 63%
0.70 better than 26%
74.4 better than 16%
1.00 better than 33%
42% of 471 duels better than 7%
34% of 65 situations better than 39%
Dust 254
48% better than 34%
0.69 better than 23%
73.6 better than 14%
0.98 better than 27%
47% of 256 duels better than 23%
42% of 24 situations better than 58%
Ancient22
36% better than 6%
0.66 better than 12%
69.4 better than 4%
0.91 better than 11%
54% of 97 duels better than 62%
29% of 14 situations better than 27%
Nuke19
21% better than 1%
0.65 better than 9%
66.9 better than 2%
0.93 better than 13%
45% of 64 duels better than 13%
18% of 11 situations better than 9%
Inferno13
38% -
0.69 -
71.0 -
0.96-
48% of 46 duels -
50% of 10 situations -
Cache12
42% -
0.62 -
67.2 -
0.89-
43% of 54 duels -
50% of 2 situations -
Anubis9
56% -
0.65 -
68.7 -
0.90-
40% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoOkS5 plays

Across 239 matches CoOkS5 averages K/R 0.68, ADR 72.5 and a rating of 0.97. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 109 matches. In 77 of 239 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 158 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. CoOkS5 loses the most ELO on Dust 2 (−54 ELO, win rate 48%). Things go best on Ancient (+23 ELO, win rate 36%). Match no. 4 of the day goes best: 54% win rate. Got weaker: Headshots −4 pp, ELO −372. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 72.5, Win rate at 48%. Last 30 days: 47 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.