CoCaTeILb

Russia
On FACEIT since 2019 449 matches tracked 84 matches in 30 days
ELO ▲ 280
3,771
30-day peak: 3,879
Rank EU ▼ 111 places
#287
#96 in RU
30 days · before #176 · best #176
Last updated:

How does CoCaTeILb play?

Rating 1.12 (from 303 matches) K/R 0.82 ADR 86.7 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 303 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 3%−8 pp better than 19%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.8 from the last 373
Knife kills 2 in 373 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 63x 4K, 8 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +12 pp, ELO +277
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.07, ADR −6.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.79 (at the start 0.86).

Patterns

From the last 373 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −34 ELO
33 matches · 36% wins
On Mondays −148 ELO, win rate 48%

CoCaTeILb loses the most ELO on Ancient: −34 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Nuke
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
50% better than 42%
0.78 better than 67%
84.9 better than 70%
1.10 better than 70%
50% of 642 duels better than 40%
33% of 63 situations better than 34%
Dust 2101
54% better than 57%
0.79 better than 72%
83.8 better than 64%
1.05 better than 52%
50% of 385 duels better than 41%
26% of 38 situations better than 20%
Nuke61
69% better than 88%
0.87 better than 88%
91.2 better than 89%
1.20 better than 86%
55% of 272 duels better than 65%
35% of 20 situations better than 40%
Ancient33
36% better than 8%
0.76 better than 58%
80.9 better than 47%
1.08 better than 69%
45% of 150 duels better than 17%
56% of 18 situations better than 86%
Cache30
77% -
1.11 -
112.9 -
1.42-
69% of 215 duels -
53% of 17 situations -
Inferno6
67% -
0.99 -
100.3 -
1.56-
43% of 44 duels -
50% of 2 situations -
Anubis4
50% -
0.55 -
66.3 -
0.85-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoCaTeILb plays

Across 449 matches CoCaTeILb averages K/R 0.82 and ADR 86.7; the rating across the 303 rated matches is 1.12. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.5 kills per match, 57% of them headshots. The strongest map is Cache with a 77% win rate in 30 matches. In 144 of 303 matches the rating was 1.10 or higher (48%), in 90 it was below 0.90. In 307 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. CoCaTeILb loses the most ELO on Ancient (−34 ELO, win rate 36%). Things go best on Nuke (+220 ELO, win rate 69%). Improved over the last three months: Headshots +12 pp, ELO +277. Got weaker: K/R −0.07, ADR −6.3. Unchanged in recent months: Win rate at 56%. Last 30 days: 84 matches, win rate 56%, ELO balance −135.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.