CoCaCoLa_-_
How does CoCaCoLa_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.03 (at the start 1.10). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 85.6. Last 3 months: 78.0 (at the start 81.8). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 51% (at the start 46%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 45% (at the start 62%). Clearly below the average (49%).
Best month: August 2026 with 2,298. Last 3 months: 2,246 (at the start 2,173).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CoCaCoLa_-_ loses the most ELO on Dust 2: −25 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Inferno
- Most kills in a match: 36 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How CoCaCoLa_-_ plays
Across 120 matches CoCaCoLa_-_ averages K/R 0.76, ADR 79.1 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. CoCaCoLa_-_ loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Improved over the last three months: Headshots +5 pp, ELO +73. Got weaker: Rating −0.07, Win rate −17 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.0. Last 30 days: 35 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.