CoCaCoLa_-_

Kosovo
On FACEIT since 2020 120 matches tracked 35 matches in 30 days
Last updated:

How does CoCaCoLa_-_ play?

Rating 1.05 K/R 0.76 ADR 79.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 10 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +73
= Stayed the same
K/R at 0.75, ADR at 78.0
▼ Got worse
Rating −0.07, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 35% win rate
On Mirage −16 ELO
33 matches · 52% win rate
Between 0:00 and 6:00 −64 ELO, win rate 42%
On Saturdays −66 ELO, win rate 43%

CoCaCoLa_-_ loses the most ELO on Dust 2: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.77 better than 67%
78.9 better than 43%
1.06 better than 63%
61% of 162 duels better than 95%
50% of 20 situations better than 80%
Dust 223
35% better than 6%
0.69 better than 26%
72.7 better than 12%
0.95 better than 22%
53% of 104 duels better than 59%
31% of 13 situations better than 33%
Ancient19
63% better than 86%
0.77 better than 64%
80.2 better than 43%
1.07 better than 65%
47% of 62 duels better than 27%
36% of 14 situations better than 45%
Anubis16
63% better than 85%
0.76 better than 62%
81.2 better than 54%
1.05 better than 57%
58% of 62 duels better than 85%
50% of 12 situations better than 80%
Inferno16
44% better than 22%
0.79 better than 76%
80.1 better than 46%
1.08 better than 67%
59% of 69 duels better than 83%
38% of 13 situations better than 53%
Cache6
83% -
0.83 -
84.2 -
1.14-
52% of 25 duels -
0% of 1 situations -
Nuke5
20% -
0.83 -
87.9 -
1.23-
64% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoCaCoLa_-_ plays

Across 120 matches CoCaCoLa_-_ averages K/R 0.76, ADR 79.1 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. CoCaCoLa_-_ loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Improved over the last three months: Headshots +5 pp, ELO +73. Got weaker: Rating −0.07, Win rate −17 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.0. Last 30 days: 35 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.