Co1dwall

Cayman Islands
On FACEIT since 2016 183 matches tracked 150 matches in 30 days
ELO ▲ 275
2,811
30-day peak: 2,811
Rank EU
#17,036
Cayman Islands #2 in Cayman Islands
Last updated:
Next update possible in 1h 48m

How does Co1dwall play?

Rating 1.03 K/R 0.73 ADR 79.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 183 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 27x 4K, 5 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Co1dwall is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
64 matches · 45% win rate
In match 4 of the day +30 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −58 ELO, win rate 47%
On Sundays −119 ELO, win rate 34%

Co1dwall loses the most ELO on Dust 2: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
45% better than 20%
0.68 better than 17%
76.4 better than 23%
0.94 better than 13%
49% of 156 duels better than 32%
40% of 30 situations better than 54%
Ancient44
57% better than 61%
0.74 better than 42%
79.0 better than 33%
1.03 better than 42%
57% of 155 duels better than 77%
43% of 28 situations better than 62%
Mirage25
68% better than 95%
0.93 better than 97%
95.5 better than 95%
1.33 better than 97%
62% of 120 duels better than 94%
50% of 6 situations better than 82%
Nuke18
56% right on the average
0.66 better than 8%
72.8 better than 9%
0.91 better than 6%
49% of 39 duels better than 28%
33% of 9 situations better than 35%
Cache15
33% better than 3%
0.68 better than 11%
73.5 better than 9%
0.98 better than 15%
48% of 27 duels better than 19%
25% of 8 situations better than 19%
Inferno13
62% -
0.74 -
81.6 -
1.09-
43% of 21 duels -
22% of 9 situations -
Anubis4
50% -
0.79 -
84.6 -
1.04-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Co1dwall plays

Across 183 matches Co1dwall averages K/R 0.73, ADR 79.5 and a rating of 1.03. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 64 of 183 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 183 matches with detailed stats: 27 4Ks and 5 aces. Co1dwall loses the most ELO on Dust 2 (−120 ELO, win rate 45%). Things go best on Mirage (+71 ELO, win rate 68%). Match no. 1 of the day goes best: 58% win rate, +30 ELO. Last 30 days: 150 matches, win rate 54%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.