Cnacu6o-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 0.95 (at the start 0.90). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 86.9. Last 3 months: 79.2 (at the start 75.8). Just below the average (79.4).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 45% (at the start 41%). Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 54%). Clearly below the average (50%).
Best month: July 2026 with 1,862. Last 3 months: 1,455 (at the start 1,819).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 70%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Cnacu6o-_- loses the most ELO on Ancient: −29 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Nuke
- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cnacu6o-_- plays
Across 174 matches Cnacu6o-_- averages K/R 0.69, ADR 78.0 and a rating of 0.93. Most room to improve: 3K rounds at 3.0%, better than only 13% of level 8 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 75 matches. In 51 of 174 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Cnacu6o-_- loses the most ELO on Ancient (−29 ELO, win rate 32%). Things go best on Dust 2 (+56 ELO, win rate 57%). Improved over the last three months: Rating +0.05, Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −364. Unchanged in recent months: K/R at 0.70, ADR at 79.2. Last 30 days: 8 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.