CnR-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Weakness25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 81.5. Last 3 months: 80.3 (at the start 80.2). Just above the average (79.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 57%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 47% (at the start 59%). Slightly below the average (49%).
Best month: October 2026 with 1,956. Last 3 months: 1,894 (at the start 1,624).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CnR- loses the most ELO in match 1 of the day: +75 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.88 · Anubis
- Most kills in a match: 31 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How CnR- plays
Across 169 matches CnR- averages K/R 0.71, ADR 80.3 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 48 of 169 matches the rating was 1.10 or higher (28%), in 80 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. CnR- loses the most ELO in match 1 of the day (+75 ELO, win rate 44%). Things go best on Dust 2 (+95 ELO, win rate 55%). From match no. 5 of the day on, things go best: 54% win rate, +30 ELO. Improved over the last three months: ELO +270. Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 80.3. Last 30 days: 32 matches, win rate 53%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.