CnPena

Spain
163 matches tracked 54 matches in 30 days
Last updated:

How does CnPena play?

Rating 0.99 K/R 0.70 ADR 78.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
ClutcherAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

3.4 MVPs per match and so well above the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 3.4+1.2 · Ø 2.2 better than 99%
4Ks and aces 14x 4K, 3 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +216
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 78.3, Win rate at 49%
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
37 matches · 35% win rate
In match 2 of the day −55 ELO
28 matches · 43% win rate

CnPena loses the most ELO on Dust 2: −90 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.96 · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
71% better than 97%
0.75 better than 62%
82.5 better than 64%
1.05 better than 64%
56% of 183 duels better than 81%
42% of 26 situations better than 62%
Dust 237
35% better than 9%
0.71 better than 42%
79.9 better than 52%
0.98 better than 40%
53% of 173 duels better than 66%
38% of 21 situations right on the average
Inferno36
56% better than 65%
0.73 better than 59%
81.4 better than 64%
1.04 better than 67%
55% of 187 duels better than 74%
38% of 76 situations right on the average
Nuke19
42% better than 16%
0.68 better than 18%
79.2 better than 38%
0.95 better than 21%
55% of 158 duels better than 64%
59% of 88 situations better than 89%
Ancient12
42% -
0.67 -
73.5 -
0.93-
36% of 39 duels -
43% of 7 situations -
Aim_pistol_remake3
67% -
0.50 -
59.3 -
0.83-
50% of 64 duels -
50% of 64 situations -
Cache3
0% -
0.80 -
88.6 -
1.04-
53% of 19 duels -
0% of 3 situations -
Overpass3
67% -
0.72 -
76.5 -
1.15-
53% of 32 duels -
58% of 24 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CnPena plays

Across 163 matches CnPena averages K/R 0.70, ADR 78.2 and a rating of 0.99. Biggest strength: Utility damage per round at 7.6, better than 97% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 14% of level 8 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Mirage with a 71% win rate in 38 matches. In 57 of 163 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 126 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. CnPena loses the most ELO on Dust 2 (−90 ELO, win rate 35%). Things go best in match 1 of the day (+111 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +111 ELO. Improved over the last three months: ELO +216. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 78.3, Win rate at 49%. Last 30 days: 54 matches, win rate 46%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.