Clutchery

USA
243 matches tracked 70 matches in 30 days
Last updated:

How does Clutchery play?

Rating 1.01 K/R 0.73 ADR 82.5 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.6
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.0%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 83%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 40x 4K, 4 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.11, Rating +0.18, ADR +12.2, Win rate +5 pp, ELO +105
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
79 matches · 44% win rate
On Inferno −84 ELO
41 matches · 41% win rate
On Tuesdays −25 ELO, win rate 32%

Clutchery loses the most ELO on Mirage: −116 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 30%
0.75 better than 69%
83.6 better than 75%
1.02 better than 62%
49% of 275 duels right on the average
31% of 48 situations better than 32%
Dust 273
45% better than 33%
0.73 better than 59%
82.4 better than 74%
1.01 better than 58%
47% of 247 duels better than 33%
38% of 55 situations right on the average
Inferno41
41% better than 24%
0.74 better than 67%
83.1 better than 69%
1.00 better than 56%
57% of 146 duels better than 83%
52% of 33 situations better than 84%
Nuke21
38% better than 10%
0.63 better than 11%
71.5 better than 13%
0.87 better than 13%
46% of 94 duels better than 26%
36% of 14 situations better than 46%
Cache20
65% -
0.80 -
89.7 -
1.14-
53% of 78 duels -
44% of 9 situations -
Ancient6
67% -
0.71 -
83.9 -
1.01-
52% of 29 duels -
0% of 6 situations -
Anubis3
33% -
0.62 -
73.7 -
0.89-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clutchery plays

Across 243 matches Clutchery averages K/R 0.73, ADR 82.5 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 91 of 243 matches the rating was 1.10 or higher (37%), in 94 it was below 0.90. In 190 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Clutchery loses the most ELO on Mirage (−116 ELO, win rate 44%). Things go best on Nuke (+32 ELO, win rate 38%). Improved over the last three months: K/R +0.11, Rating +0.18, ADR +12.2, Win rate +5 pp, ELO +105. Got weaker: Headshots −2 pp. Last 30 days: 70 matches, win rate 47%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.