CloudYxX_

Russia
On FACEIT since 2024 326 matches tracked 79 matches in 30 days
ELO ▲ 232
2,067
30-day peak: 2,067
Rank EU
#199,637
Russia #56,384 in Russia
Last updated:

How does CloudYxX_ play?

Rating 0.91 (from 305 matches) K/R 0.68 ADR 78.0 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 305 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.5
Knife kills 2 in 326 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 41x 4K, 9 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Headshots +2 pp, Win rate +5 pp, ELO +343
= Stayed the same
ADR at 78.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
88 matches · 42% win rate
On Anubis −51 ELO
42 matches · 52% win rate
On Thursdays −32 ELO, win rate 41%

CloudYxX_ loses the most ELO on Dust 2: −85 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% better than 55%
0.67 better than 19%
77.5 better than 35%
0.89 better than 9%
46% of 388 duels better than 21%
40% of 40 situations better than 57%
Dust 288
42% better than 19%
0.68 better than 22%
77.0 better than 29%
0.93 better than 17%
42% of 340 duels better than 10%
50% of 34 situations better than 81%
Ancient58
50% better than 41%
0.70 better than 29%
80.9 better than 47%
0.93 better than 20%
47% of 285 duels better than 26%
44% of 32 situations better than 69%
Anubis42
52% better than 53%
0.70 better than 32%
79.2 better than 42%
0.93 better than 17%
49% of 188 duels better than 36%
47% of 15 situations better than 74%
Nuke29
48% better than 28%
0.69 better than 20%
78.9 better than 32%
0.89 better than 6%
37% of 117 duels better than 2%
55% of 11 situations better than 82%
Cache11
73% -
0.58 -
72.3 -
0.76-
45% of 42 duels -
33% of 3 situations -
Inferno6
0% -
0.56 -
68.3 -
0.67-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CloudYxX_ plays

Across 326 matches CloudYxX_ averages K/R 0.68 and ADR 78.0; the rating across the 305 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 80 of 305 matches the rating was 1.10 or higher (26%), in 161 it was below 0.90. In 246 matches with detailed stats: 41 4Ks and 9 aces. Best month by rating: October 2026 at 1.03. CloudYxX_ loses the most ELO on Dust 2 (−85 ELO, win rate 42%). Things go best on Mirage (+79 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.12, Headshots +2 pp, Win rate +5 pp, ELO +343. Unchanged in recent months: ADR at 78.9. Last 30 days: 79 matches, win rate 54%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.