Closeheimer8

Iran
On FACEIT since 2025 149 matches tracked 28 matches in 30 days
Last updated:

How does Closeheimer8 play?

Rating 1.01 (from 128 matches) K/R 0.76 ADR 83.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.8
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 84%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +6.3, Headshots +5 pp
= Stayed the same
Rating at 1.02
▼ Got worse
Win rate −11 pp, ELO −511

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
28 matches · 57% win rate
On Inferno −50 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +23 ELO, win rate 45%
On Wednesdays +23 ELO, win rate 42%

Closeheimer8 loses the most ELO on Ancient: −53 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 37%
0.79 better than 78%
84.7 better than 74%
1.09 better than 75%
52% of 161 duels better than 60%
33% of 18 situations better than 37%
Ancient28
57% better than 70%
0.85 better than 92%
93.8 better than 95%
1.12 better than 84%
57% of 168 duels better than 85%
25% of 12 situations better than 21%
Dust 226
58% better than 77%
0.69 better than 33%
80.4 better than 55%
0.92 better than 19%
58% of 116 duels better than 89%
14% of 7 situations better than 5%
Anubis21
48% better than 44%
0.76 better than 70%
81.2 better than 58%
1.01 better than 53%
55% of 121 duels better than 76%
36% of 14 situations better than 41%
Inferno21
43% better than 22%
0.75 better than 69%
79.1 better than 51%
1.01 better than 56%
47% of 90 duels better than 29%
36% of 11 situations better than 47%
Nuke13
38% -
0.70 -
81.3 -
0.92-
60% of 72 duels -
0% of 3 situations -
Cache5
40% -
0.64 -
70.3 -
0.86-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Closeheimer8 plays

Across 149 matches Closeheimer8 averages K/R 0.76 and ADR 83.6; the rating across the 128 rated matches is 1.01. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 43 of 128 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Closeheimer8 loses the most ELO on Ancient (−53 ELO, win rate 57%). Things go best on Mirage (+24 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, −2 ELO. Improved over the last three months: K/R +0.04, ADR +6.3, Headshots +5 pp. Got weaker: Win rate −11 pp, ELO −511. Unchanged in recent months: Rating at 1.02. Last 30 days: 28 matches, win rate 43%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.