Close_

Italy
305 matches tracked 92 matches in 30 days
Last updated:

How does Close_ play?

Rating 0.91 (from 234 matches) K/R 0.68 ADR 76.0 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 234 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 3.9
Knife kills 30 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 35x 4K, 6 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +271
= Stayed the same
K/R at 0.67, ADR at 75.1, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
79 matches · 47% win rate
On Inferno −74 ELO
20 matches · 30% win rate
Between 6:00 and 12:00 −130 ELO, win rate 41%
On Saturdays −25 ELO, win rate 39%

Close_ loses the most ELO on Dust 2: −105 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
51% right on the average
0.68 better than 22%
76.6 better than 29%
0.92 better than 16%
47% of 420 duels better than 26%
31% of 36 situations better than 31%
Dust 279
47% better than 33%
0.65 better than 12%
75.3 better than 22%
0.88 better than 8%
46% of 335 duels better than 24%
44% of 25 situations better than 68%
Ancient51
43% better than 21%
0.69 better than 25%
74.1 better than 15%
0.93 better than 18%
45% of 207 duels better than 16%
32% of 25 situations better than 33%
Nuke23
70% better than 93%
0.73 better than 38%
79.5 better than 41%
0.99 better than 32%
43% of 99 duels better than 14%
38% of 8 situations better than 47%
Anubis22
45% better than 28%
0.75 better than 56%
79.8 better than 41%
0.99 better than 34%
49% of 80 duels better than 35%
20% of 5 situations better than 12%
Inferno20
30% better than 2%
0.62 better than 8%
72.3 better than 13%
0.80-
41% of 78 duels better than 5%
33% of 9 situations better than 41%
Cache3
33% -
0.61 -
71.6 -
0.76-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Close_ plays

Across 305 matches Close_ averages K/R 0.68 and ADR 76.0; the rating across the 234 rated matches is 0.91. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 58 of 234 matches the rating was 1.10 or higher (25%), in 124 it was below 0.90. In 230 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. Close_ loses the most ELO on Dust 2 (−105 ELO, win rate 47%). Things go best from match 5 of the day (+104 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +104 ELO. Improved over the last three months: Headshots +7 pp, ELO +271. Unchanged in recent months: K/R at 0.67, ADR at 75.1, Win rate at 48%. Last 30 days: 92 matches, win rate 53%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.