Close_
Name history of Close_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Close_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99.
Damage per round (ADR)
Best month: June 2026 with 80.0. Last 3 months: 75.1 (at the start 78.9). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 52%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 48% (at the start 49%). Clearly below the average (51%).
Best month: October 2026 with 2,250. Last 3 months: 2,250 (at the start 1,979).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 305 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Close_ loses the most ELO on Dust 2: −105 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 1.84 · Mirage
Maps in detail
from the last 305 matchesCompared with players on the same level who have at least 15 matches on the map.
How Close_ plays
Across 305 matches Close_ averages K/R 0.68 and ADR 76.0; the rating across the 234 rated matches is 0.91. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 58 of 234 matches the rating was 1.10 or higher (25%), in 124 it was below 0.90. In 230 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. Close_ loses the most ELO on Dust 2 (−105 ELO, win rate 47%). Things go best from match 5 of the day (+104 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +104 ELO. Improved over the last three months: Headshots +7 pp, ELO +271. Unchanged in recent months: K/R at 0.67, ADR at 75.1, Win rate at 48%. Last 30 days: 92 matches, win rate 53%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.