Clodd3

Finland
On FACEIT since 2019 83 matches tracked 15 matches in 30 days
Last updated:

How does Clodd3 play?

Rating 0.94 (from 33 matches) K/R 0.72 ADR 78.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 4x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +17 pp
= Stayed the same
ADR at 76.1, Headshots at 44%
▼ Got worse
K/R −0.07, Rating −0.11

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 68%
0.73 better than 53%
79.3 better than 49%
0.92-
57% of 58 duels better than 83%
60% of 5 situations better than 94%
Ancient17
35% better than 10%
0.70 better than 31%
77.3 better than 30%
1.00-
38% of 24 duels better than 2%
25% of 8 situations better than 21%
Inferno9
78% -
0.74 -
77.8 -
0.92-
67% of 30 duels -
0% of 2 situations -
Dust 28
38% -
0.71 -
82.4 -
0.77-
62% of 13 duels -
-
Nuke7
71% -
0.77 -
79.2 -
0.95-
33% of 3 duels -
100% of 1 situations -
Anubis5
60% -
0.75 -
78.9 -
1.12-
50% of 10 duels -
-
Cache4
50% -
0.63 -
77.0 -
0.87-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clodd3 plays

Across 83 matches Clodd3 averages K/R 0.72 and ADR 78.7; the rating across the 33 rated matches is 0.94. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Rating at 0.94, better than only 20% of level 8 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 8 of 33 matches the rating was 1.10 or higher (24%), in 17 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: March 2026 at 1.05. Things go best in match 2 of the day (+48 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +48 ELO. Improved over the last three months: Win rate +17 pp. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 76.1, Headshots at 44%. Last 30 days: 15 matches, win rate 60%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.