Clayster

USA
FACEIT verified FACEIT verified 191 matches tracked 17 matches in 30 days
ELO
2,073
Peak across recorded matches: 2,242
Rank NA ▼ 628 places
#6,139
USA #3,370 in USA
30 days · prev. #5,511 · best #5,511
Last updated:

How does Clayster play?

Rating 1.12 (from 151 matches) K/R 0.80 ADR 84.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 2.7
Knife kills 5 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 63%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 26x 4K, 5 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.9
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
22 matches · 41% win rate
On Mirage −31 ELO
34 matches · 50% win rate
Between 6:00 and 12:00 −71 ELO, win rate 41%
On Fridays −18 ELO, win rate 35%

Clayster loses the most ELO on Inferno: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
46% better than 30%
0.78 better than 72%
85.7 better than 75%
1.07 better than 70%
50% of 206 duels better than 42%
42% of 24 situations better than 62%
Anubis44
48% better than 39%
0.83 better than 91%
88.3 better than 86%
1.16 better than 89%
59% of 173 duels better than 88%
31% of 16 situations better than 29%
Mirage34
50% better than 44%
0.80 better than 79%
83.1 better than 65%
1.16 better than 87%
53% of 167 duels better than 63%
29% of 7 situations better than 25%
Cache23
70% -
0.88 -
91.6 -
1.26-
54% of 120 duels -
64% of 11 situations -
Inferno22
41% better than 16%
0.75 better than 59%
80.8 better than 47%
1.07 better than 61%
57% of 110 duels better than 76%
69% of 13 situations better than 96%
Nuke14
21% -
0.74 -
75.7 -
0.98-
42% of 59 duels -
0% of 2 situations -
Overpass3
33% -
0.72 -
73.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Clayster plays

Across 191 matches Clayster averages K/R 0.80 and ADR 84.9; the rating across the 151 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 78 of 151 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 100 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. Clayster loses the most ELO on Inferno (−48 ELO, win rate 41%). Things go best on Anubis (+117 ELO, win rate 48%). Match no. 4 of the day goes best: 64% win rate, +18 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −109. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.9. Last 30 days: 17 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.