ClassiXxX_

Russia
On FACEIT since 2022 101 matches tracked 51 matches in 30 days
ELO ▲ 190
2,057
30-day peak: 2,161
Rank EU
#205,388
Russia #57,835 in Russia
Last updated:

How does ClassiXxX_ play?

Rating 0.99 K/R 0.71 ADR 77.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, ADR +6.4, Win rate +3 pp, ELO +231
= Stayed the same
K/R at 0.71
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
23 matches · 48% win rate
On Ancient −1 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 −25 ELO, win rate 39%

ClassiXxX_ loses the most ELO on Dust 2: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
35% better than 6%
0.80 better than 75%
84.5 better than 66%
1.10 better than 73%
55% of 105 duels better than 70%
43% of 23 situations better than 62%
Mirage25
48% better than 37%
0.68 better than 24%
72.9 better than 15%
0.95 better than 26%
52% of 116 duels better than 58%
0% of 10 situations better than 1%
Dust 223
48% better than 38%
0.65 better than 11%
73.2 better than 14%
0.93 better than 17%
48% of 86 duels better than 31%
47% of 19 situations better than 76%
Anubis12
50% -
0.75 -
80.5 -
1.02-
49% of 51 duels -
64% of 11 situations -
Inferno8
50% -
0.73 -
84.5 -
1.07-
55% of 42 duels -
44% of 9 situations -
Nuke4
25% -
0.52 -
67.2 -
0.71-
25% of 16 duels -
50% of 2 situations -
Cache3
33% -
0.60 -
66.3 -
0.86-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ClassiXxX_ plays

Across 101 matches ClassiXxX_ averages K/R 0.71, ADR 77.3 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 40% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 32 of 101 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. ClassiXxX_ loses the most ELO on Dust 2 (−24 ELO, win rate 48%). Things go best in match 2 of the day (−46 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, −46 ELO. Improved over the last three months: Rating +0.08, ADR +6.4, Win rate +3 pp, ELO +231. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 51 matches, win rate 47%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.