Cizzx

Turkey
118 matches tracked
ELO
3,050
Peak across the last 118 matches: 3,332
Rank EU ▼ 817 places
#6,712
Turkey #146 in Turkey
30 days · prev. #5,895 · best #5,895
Last updated:

How does Cizzx play?

Rating 1.00 (from 71 matches) K/R 0.66 ADR 74.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 73.8
▼ Got worse
Headshots −2 pp, Win rate −14 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −66 ELO
29 matches · 59% win rate
On Anubis −30 ELO
22 matches · 59% win rate
Between 0:00 and 6:00 +1 ELO, win rate 59%
On Wednesdays −30 ELO, win rate 59%

Cizzx loses the most ELO in match 2 of the day: −66 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 62%
0.64 better than 7%
73.2 better than 11%
0.96 better than 15%
49% of 69 duels better than 30%
20% of 15 situations better than 9%
Mirage23
65% better than 88%
0.61 better than 3%
69.0 better than 3%
0.90-
37% of 46 duels better than 1%
63% of 8 situations better than 97%
Anubis22
59% better than 63%
0.77 better than 58%
82.5 better than 55%
1.10-
60% of 58 duels better than 86%
20% of 5 situations better than 11%
Inferno17
88% better than 99%
0.63 better than 3%
75.2 better than 11%
1.02-
59% of 39 duels better than 62%
100% of 1 situations better than 99%
Cache8
63% -
0.62 -
66.0 -
0.96-
57% of 37 duels -
56% of 9 situations -
Nuke8
75% -
0.67 -
80.2 -
1.02-
52% of 21 duels -
67% of 3 situations -
Ancient4
75% -
0.66 -
76.6 -
1.12-
33% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cizzx plays

Across 118 matches Cizzx averages K/R 0.66 and ADR 74.3; the rating across the 71 rated matches is 1.00. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.3 kills per match with 54% headshots. The strongest map is Inferno with a 88% win rate in 17 matches. In 29 of 71 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. Cizzx loses the most ELO in match 2 of the day (−66 ELO, win rate 59%). Things go best on Dust 2 (+79 ELO, win rate 58%). Got weaker: Headshots −2 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.8. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.