Ciko

Australia
151 matches tracked
ELO
2,834
Peak across recorded matches: 2,855
Rank OCE ▲ 2 places
#87
Australia #42 in Australia
30 days · prev. #89 · best #85
Last updated:

How does Ciko play?

Rating 1.16 (from 99 matches) K/R 0.83 ADR 87.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 99 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 5% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.0 from the last 130
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 73%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 9x 4K, 1 ace in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Headshots +15 pp, Win rate +12 pp
= Stayed the same
K/R at 0.83, ADR at 89.0, ELO at 2,834
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
23 matches · 61% win rate

Ciko loses the most ELO on Dust 2: −11 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 62%
0.80 better than 70%
87.1 better than 74%
1.14 better than 76%
62% of 100 duels better than 94%
53% of 15 situations better than 87%
Ancient24
63% better than 80%
0.79 better than 66%
85.1 better than 64%
1.08 better than 59%
55% of 44 duels better than 66%
33% of 15 situations better than 38%
Dust 223
61% better than 78%
0.86 better than 89%
88.6 better than 81%
1.25 better than 92%
54% of 61 duels better than 62%
20% of 10 situations better than 10%
Anubis19
42% better than 15%
0.85 better than 88%
88.4 better than 82%
1.15 better than 79%
52% of 54 duels right on the average
15% of 13 situations better than 6%
Inferno10
10% -
0.79 -
87.2 -
1.20-
57% of 21 duels -
60% of 5 situations -
Nuke9
56% -
0.89 -
91.9 -
1.26-
68% of 19 duels -
0% of 2 situations -
Cache8
63% -
0.80 -
86.3 -
1.13-
63% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ciko plays

Across 151 matches Ciko averages K/R 0.83 and ADR 87.6; the rating across the 99 rated matches is 1.16. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 51 of 99 matches the rating was 1.10 or higher (52%), in 17 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. Ciko loses the most ELO on Dust 2 (−11 ELO, win rate 61%). Things go best on Mirage (+110 ELO, win rate 56%). Improved over the last three months: Rating +0.05, Headshots +15 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.83, ADR at 89.0, ELO at 2,834. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.