Cibarka

Ukraine
251 matches tracked 32 matches in 30 days
Last updated:

How does Cibarka play?

Rating 0.97 (from 230 matches) K/R 0.70 ADR 80.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 46%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 19x 4K, 2 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.70, ADR at 80.8, Headshots at 40%, Win rate at 48%
▼ Got worse
ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
66 matches · 47% win rate
On Mirage −19 ELO
31 matches · 32% win rate
On Thursdays +10 ELO, win rate 30%

Cibarka loses the most ELO on Dust 2: −32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 29 · Anubis
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 35%
0.69 better than 34%
81.1 better than 61%
0.96 better than 35%
52% of 263 duels better than 61%
38% of 53 situations better than 47%
Ancient46
50% right on the average
0.75 better than 66%
82.9 better than 67%
1.01 better than 58%
55% of 148 duels better than 81%
29% of 34 situations better than 28%
Anubis38
47% better than 39%
0.72 better than 55%
78.5 right on the average
0.98 right on the average
51% of 101 duels better than 54%
52% of 33 situations better than 87%
Inferno36
56% better than 63%
0.65 better than 25%
76.3 better than 39%
0.93 better than 31%
55% of 123 duels better than 76%
42% of 19 situations better than 61%
Mirage31
32% better than 4%
0.66 better than 21%
74.0 better than 21%
0.92 better than 22%
40% of 111 duels better than 8%
35% of 31 situations better than 41%
Nuke23
43% better than 19%
0.75 better than 56%
84.5 better than 69%
1.03 right on the average
46% of 61 duels better than 27%
38% of 21 situations better than 43%
Cache8
63% -
0.71 -
84.4 -
0.99-
55% of 38 duels -
29% of 7 situations -
Overpass3
100% -
0.84 -
88.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Cibarka plays

Across 251 matches Cibarka averages K/R 0.70 and ADR 80.0; the rating across the 230 rated matches is 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 19% of level 7 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Inferno with a 56% win rate in 36 matches. In 73 of 230 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 171 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Cibarka loses the most ELO on Dust 2 (−32 ELO, win rate 47%). Things go best on Anubis (+88 ELO, win rate 47%). Match no. 4 of the day goes best: 54% win rate, −53 ELO. Improved over the last three months: Rating +0.06. Got weaker: ELO −136. Unchanged in recent months: K/R at 0.70, ADR at 80.8, Headshots at 40%, Win rate at 48%. Last 30 days: 32 matches, win rate 63%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.