Ciao_B4mbola

Romania
On FACEIT since 2021 111 matches tracked 70 matches in 30 days
ELO ▼ 124
2,218
30-day peak: 2,367
Rank EU
#128,253
Romania #1,546 in Romania
Last updated:

How does Ciao_B4mbola play?

Rating 0.97 K/R 0.70 ADR 77.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 111 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 6x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.0, Headshots −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 42%

Ciao_B4mbola loses the most ELO on Mirage: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.70 · Mirage
  3. Most kills in a match: 29 · Cache

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 34%
0.71 better than 36%
80.5 right on the average
0.97 better than 30%
55% of 116 duels better than 72%
44% of 18 situations better than 69%
Dust 228
57% better than 70%
0.75 better than 57%
81.2 better than 54%
1.04 better than 52%
46% of 111 duels better than 24%
27% of 11 situations better than 21%
Anubis16
56% better than 68%
0.65 better than 13%
68.0 better than 4%
0.91 better than 12%
29% of 56 duels better than 1%
13% of 8 situations better than 5%
Ancient14
36% -
0.62 -
70.3 -
0.83-
38% of 42 duels -
57% of 7 situations -
Inferno13
31% -
0.66 -
71.1 -
0.94-
39% of 44 duels -
0% of 9 situations -
Cache6
83% -
0.80 -
88.6 -
1.10-
73% of 22 duels -
0% of 1 situations -
Nuke4
25% -
0.75 -
88.1 -
1.06-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ciao_B4mbola plays

Across 111 matches Ciao_B4mbola averages K/R 0.70, ADR 77.2 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 31 of 111 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 91 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Ciao_B4mbola loses the most ELO on Mirage (−26 ELO, win rate 47%). Things go best on Dust 2 (+51 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.0, Headshots −4 pp. Last 30 days: 70 matches, win rate 49%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.