ChuzzMaskin

Norway
On FACEIT since 2019 273 matches tracked 74 matches in 30 days
Last updated:

How does ChuzzMaskin play?

Rating 1.10 (from 248 matches) K/R 0.80 ADR 82.5 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 40x 4K, 0 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.4, Headshots at 54%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.05, ELO −82

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
50 matches · 44% win rate
From match 5 of the day −72 ELO
91 matches · 48% win rate
Between 12:00 and 18:00 −9 ELO, win rate 43%
On Mondays +163 ELO, win rate 48%

ChuzzMaskin loses the most ELO on Anubis: −135 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 67%
0.78 better than 62%
81.0 better than 45%
1.07 better than 55%
52% of 296 duels right on the average
47% of 36 situations better than 75%
Ancient59
61% better than 75%
0.79 better than 66%
82.1 better than 50%
1.12 better than 72%
50% of 220 duels better than 37%
26% of 38 situations better than 21%
Anubis50
44% better than 19%
0.81 better than 76%
83.7 better than 60%
1.13 better than 74%
53% of 176 duels better than 54%
57% of 30 situations better than 88%
Nuke43
56% right on the average
0.79 better than 58%
82.2 better than 48%
1.10 better than 56%
56% of 149 duels better than 67%
17% of 23 situations better than 8%
Inferno21
52% better than 28%
0.82 better than 65%
85.7 better than 55%
1.11 right on the average
56% of 61 duels better than 56%
50% of 10 situations better than 73%
Cache16
56% better than 47%
0.86 better than 78%
87.0 better than 60%
1.18 better than 68%
55% of 69 duels better than 54%
38% of 8 situations right on the average
Dust 210
10% -
0.70 -
76.4 -
0.98-
53% of 51 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChuzzMaskin plays

Across 273 matches ChuzzMaskin averages K/R 0.80 and ADR 82.5; the rating across the 248 rated matches is 1.10. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 120 of 248 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 180 matches with detailed stats: 40 4Ks and 0 aces. Best month by rating: June 2026 at 1.29. ChuzzMaskin loses the most ELO on Anubis (−135 ELO, win rate 44%). Things go best on Mirage (+160 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +147 ELO. Got weaker: K/R −0.04, Rating −0.05, ELO −82. Unchanged in recent months: ADR at 81.4, Headshots at 54%, Win rate at 53%. Last 30 days: 74 matches, win rate 51%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.