ChuckNorriss

Japan
On FACEIT since 2021 75 matches tracked 52 matches in 30 days
ELO ▼ 82
2,022
30-day peak: 2,104
Rank EU
#228,092
Japan #6,368 in Japan
Last updated:

How does ChuckNorriss play?

Rating 0.90 (from 55 matches) K/R 0.69 ADR 77.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 3.2
Knife kills 1 in 75 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.12, Win rate +12 pp
= Stayed the same
K/R at 0.68
▼ Got worse
ADR −4.2, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −39 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.62 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 69%
0.64 better than 8%
71.6 better than 9%
0.85 better than 4%
42% of 139 duels better than 9%
0% of 3 situations better than 1%
Mirage17
59% better than 78%
0.71 better than 37%
78.2 better than 39%
0.97-
54% of 97 duels better than 69%
20% of 5 situations better than 9%
Ancient13
77% -
0.78 -
88.9 -
1.03-
43% of 51 duels -
67% of 3 situations -
Nuke6
33% -
0.61 -
77.0 -
0.76-
52% of 25 duels -
100% of 1 situations -
Anubis5
0% -
0.67 -
79.8 -
0.67-
48% of 25 duels -
0% of 1 situations -
Inferno4
25% -
0.67 -
75.7 -
0.87-
41% of 29 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChuckNorriss plays

Across 75 matches ChuckNorriss averages K/R 0.69 and ADR 77.3; the rating across the 55 rated matches is 0.90. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 64% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 14 of 55 matches the rating was 1.10 or higher (25%), in 32 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Things go best on Dust 2 (+5 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: Rating +0.12, Win rate +12 pp. Got weaker: ADR −4.2, Headshots −4 pp. Unchanged in recent months: K/R at 0.68. Last 30 days: 52 matches, win rate 58%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.