ChuDoNatE

Vietnam
192 matches tracked 21 matches in 30 days
ELO ▲ 185
1,831
30-day peak: 1,831
Rank SEA ▼ 448 places
#9,613
30 days · prev. #9,165 · best #7,723
Last updated:

How does ChuDoNatE play?

Rating 0.97 K/R 0.67 ADR 71.2 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 16x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +391
= Stayed the same
ADR at 70.6
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
44 matches · 45% win rate
On Inferno −50 ELO
26 matches · 38% win rate
On Saturdays −51 ELO, win rate 29%

ChuDoNatE loses the most ELO on Dust 2: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 26%
0.65 better than 14%
70.5 better than 8%
0.91 better than 16%
57% of 137 duels better than 84%
40% of 47 situations better than 56%
Dust 244
45% better than 31%
0.66 better than 17%
71.1 better than 9%
0.96 better than 29%
39% of 128 duels better than 5%
33% of 48 situations better than 38%
Inferno26
38% better than 10%
0.74 better than 54%
72.3 better than 14%
1.07 better than 60%
33% of 30 duels better than 1%
52% of 31 situations better than 81%
Ancient22
55% better than 65%
0.70 better than 31%
71.2 better than 7%
0.98 better than 38%
47% of 47 duels better than 28%
38% of 13 situations right on the average
Anubis22
64% better than 86%
0.69 better than 27%
74.7 better than 19%
1.01 better than 45%
53% of 60 duels better than 63%
43% of 14 situations better than 64%
Cache7
57% -
0.60 -
64.7 -
0.89-
40% of 15 duels -
100% of 1 situations -
Nuke6
50% -
0.72 -
67.4 -
0.96-
53% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChuDoNatE plays

Across 192 matches ChuDoNatE averages K/R 0.67, ADR 71.2 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 52 of 192 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 151 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. ChuDoNatE loses the most ELO on Dust 2 (−77 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 44%). Match no. 4 of the day goes best: 56% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +391. Got weaker: K/R −0.05, Rating −0.07, Win rate −3 pp. Unchanged in recent months: ADR at 70.6. Last 30 days: 21 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.