Chrome_JST
How does Chrome_JST play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Weakness0.86 K/D and so clearly below the average (1.02).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.67). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 78.8. Last 3 months: 71.9 (at the start 78.6). Clearly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 42% (at the start 51%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 47% (at the start 41%). Slightly below the average (49%).
Best month: October 2026 with 2,278. Last 3 months: 2,103 (at the start 2,101).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Chrome_JST loses the most ELO on Mirage: −49 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Ancient
- Most kills in a match: 30 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How Chrome_JST plays
Across 86 matches Chrome_JST averages K/R 0.66 and ADR 73.7; the rating across the 65 rated matches is 0.87. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 14 of 65 matches the rating was 1.10 or higher (22%), in 39 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. Chrome_JST loses the most ELO on Mirage (−49 ELO, win rate 42%). Things go best from match 5 of the day (−25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −25 ELO. Improved over the last three months: Rating +0.20, Win rate +6 pp. Got weaker: ADR −6.7, Headshots −9 pp. Unchanged in recent months: K/R at 0.65, ELO at 2,103. Last 30 days: 64 matches, win rate 47%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.