Chrobry

Poland
204 matches tracked 20 matches in 30 days
Last updated:

How does Chrobry play?

Rating 1.14 K/R 0.83 ADR 88.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 204 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.5
Knife kills 7 in 204 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 40x 4K, 6 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +301
= Stayed the same
K/R at 0.82, Rating at 1.14
▼ Got worse
ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
37 matches · 46% win rate
On Anubis −27 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 −50 ELO, win rate 41%
On Fridays −50 ELO, win rate 43%

Chrobry loses the most ELO on Ancient: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.50 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 81%
0.84 better than 92%
87.5 better than 85%
1.15 better than 89%
55% of 252 duels better than 76%
41% of 22 situations better than 59%
Inferno41
59% better than 68%
0.84 better than 89%
90.5 better than 90%
1.19 better than 87%
51% of 261 duels better than 45%
29% of 14 situations better than 27%
Ancient37
46% better than 29%
0.80 better than 81%
88.8 better than 87%
1.06 better than 69%
50% of 215 duels better than 45%
29% of 7 situations better than 26%
Anubis36
50% better than 43%
0.86 better than 92%
89.7 better than 87%
1.19 better than 90%
53% of 239 duels better than 61%
53% of 15 situations better than 84%
Dust 224
38% better than 12%
0.77 better than 73%
84.4 better than 75%
1.07 better than 72%
48% of 164 duels better than 37%
40% of 10 situations better than 58%
Cache11
27% -
0.88 -
91.0 -
1.19-
49% of 77 duels -
18% of 11 situations -
Nuke8
50% -
0.85 -
83.1 -
1.16-
65% of 40 duels -
17% of 6 situations -
Overpass4
50% -
0.79 -
90.4 -
1.01-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chrobry plays

Across 204 matches Chrobry averages K/R 0.83, ADR 88.5 and a rating of 1.14. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 18.5 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 105 of 204 matches the rating was 1.10 or higher (51%), in 59 it was below 0.90. In 125 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: October 2026 at 1.26. Chrobry loses the most ELO on Ancient (−27 ELO, win rate 46%). Things go best on Inferno (+61 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +301. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.82, Rating at 1.14. Last 30 days: 20 matches, win rate 50%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.