Christian---

AU
On FACEIT since 2018 681 matches tracked 199 matches in 30 days
ELO ▼ 105
2,532
30-day peak: 2,650
Rank OCE ▼ 28 places
#242
AU #173 in AU
30 days · prev. #214 · best #214
Last updated:

How does Christian--- play?

Rating 1.03 (from 600 matches) K/R 0.75 ADR 84.3 from 681 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 600 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (530 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4 from the last 600
Knife kills 21 in 600 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.2%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 36%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 96x 4K, 9 aces in 530 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 84.1
▼ Got worse
Headshots −8 pp, Win rate −9 pp, ELO −272

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 600 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
68 matches · 44% win rate
On Sundays +9 ELO, win rate 36%

Christian--- loses the most ELO on Dust 2: −182 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.67 · Dust 2

Maps in detail

from the last 600 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage206
46% better than 26%
0.73 better than 42%
83.9 better than 63%
1.00 better than 36%
49% of 1,290 duels better than 34%
33% of 87 situations better than 35%
Ancient95
58% better than 70%
0.76 better than 54%
83.8 better than 58%
1.05 better than 52%
54% of 522 duels better than 63%
41% of 44 situations better than 59%
Anubis82
57% better than 65%
0.72 better than 35%
83.3 better than 60%
1.01 better than 35%
47% of 442 duels better than 20%
35% of 49 situations better than 42%
Cache81
43% -
0.78 -
85.5 -
1.08-
49% of 453 duels -
38% of 42 situations -
Dust 268
44% better than 21%
0.76 better than 55%
86.3 better than 73%
1.04 better than 45%
50% of 427 duels better than 39%
52% of 46 situations better than 85%
Nuke46
41% better than 10%
0.73 better than 41%
79.7 better than 43%
1.01 better than 41%
48% of 228 duels better than 25%
48% of 33 situations better than 73%
Inferno16
38% better than 4%
0.78 right on the average
85.3 better than 58%
1.07 better than 42%
59% of 115 duels better than 73%
53% of 15 situations better than 85%
Vertigo6
50% -
0.72 -
84.4 -
0.93-
35% of 34 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Christian--- plays

Across 681 matches Christian--- averages K/R 0.75 and ADR 84.3; the rating across the 600 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 95 matches. In 224 of 600 matches the rating was 1.10 or higher (37%), in 223 it was below 0.90. In 530 matches with detailed stats: 96 4Ks and 9 aces. Best month by rating: October 2026 at 1.06. Christian--- loses the most ELO on Dust 2 (−182 ELO, win rate 44%). Things go best on Ancient (+165 ELO, win rate 58%). Got weaker: Headshots −8 pp, Win rate −9 pp, ELO −272. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 84.1. Last 30 days: 199 matches, win rate 46%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.