Chr1ssto

Russia
On FACEIT since 2026 166 matches tracked 54 matches in 30 days
ELO ▲ 109
2,518
30-day peak: 2,596
Rank EU
#49,569
Russia #14,001 in Russia
Last updated:

How does Chr1ssto play?

Rating 1.07 K/R 0.78 ADR 85.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.8
Knife kills 8 in 166 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 28x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +380
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.30, ADR −17.4, Headshots −2 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.76 (at the start 0.96). Just above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
24 matches · 46% win rate
On Mirage −5 ELO
20 matches · 55% win rate
On Fridays +25 ELO, win rate 38%

Chr1ssto loses the most ELO in match 3 of the day: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% right on the average
0.80 better than 73%
87.2 better than 75%
1.07 better than 58%
53% of 372 duels better than 58%
41% of 17 situations better than 56%
Anubis33
39% better than 9%
0.78 better than 64%
86.4 better than 73%
1.08 better than 60%
53% of 219 duels better than 56%
38% of 16 situations right on the average
Nuke22
55% better than 48%
0.77 better than 54%
88.4 better than 74%
1.04 better than 46%
53% of 174 duels right on the average
33% of 9 situations better than 33%
Mirage20
55% better than 58%
0.85 better than 87%
89.2 better than 83%
1.19 better than 86%
54% of 148 duels better than 63%
38% of 8 situations right on the average
Ancient15
53% right on the average
0.69 better than 21%
74.3 better than 14%
0.97 better than 25%
41% of 83 duels better than 6%
14% of 7 situations better than 6%
Inferno14
57% -
0.72 -
78.4 -
0.96-
48% of 90 duels -
33% of 3 situations -
Cache6
83% -
0.84 -
87.7 -
1.10-
68% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chr1ssto plays

Across 166 matches Chr1ssto averages K/R 0.78, ADR 85.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 67 of 166 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 144 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.35. Chr1ssto loses the most ELO in match 3 of the day (−29 ELO, win rate 46%). Things go best from match 5 of the day (+80 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +80 ELO. Improved over the last three months: ELO +380. Got weaker: K/R −0.20, Rating −0.30, ADR −17.4, Headshots −2 pp, Win rate −8 pp. Last 30 days: 54 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.