Chosen0921

Mongolia
41 matches tracked
Last updated:

How does Chosen0921 play?

Rating 0.97 K/R 0.70 ADR 75.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

16% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 16%−22 pp · Ø 38% better than 1%
Clutch 1v2 won 10%−13 pp · Ø 23% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 2.6
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 48%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 3x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 67%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
Whether Chosen0921 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.65
JulAugSepOct

Patterns

Soon this shows where Chosen0921 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.74 -
75.6 -
1.03-
36% of 55 duels -
33% of 12 situations -
Ancient6
50% -
0.69 -
80.8 -
0.93-
55% of 20 duels -
33% of 6 situations -
Anubis6
33% -
0.69 -
76.2 -
0.93-
42% of 24 duels -
0% of 3 situations -
Inferno6
50% -
0.59 -
69.3 -
0.81-
56% of 16 duels -
0% of 3 situations -
Mirage6
50% -
0.64 -
71.6 -
0.98-
45% of 20 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chosen0921 plays

Across 41 matches Chosen0921 averages K/R 0.70, ADR 75.7 and a rating of 0.97. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 6 players. Averages 14.7 kills per match with 50% headshots. In 14 of 41 matches the rating was 1.10 or higher (34%), in 20 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.