ChodaBuraz

Serbia
177 matches tracked 34 matches in 30 days
ELO ▲ 91
2,027
30-day peak: 2,027
Rank EU
#224,136
Serbia #2,179 in Serbia
Last updated:

How does ChodaBuraz play?

Rating 1.01 K/R 0.73 ADR 82.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.8
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 22x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +271
= Stayed the same
K/R at 0.74, ADR at 83.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
37 matches · 41% win rate
On Inferno −30 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 +52 ELO, win rate 48%
On Sundays −28 ELO, win rate 39%

ChodaBuraz loses the most ELO in match 3 of the day: −39 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
65% better than 91%
0.72 better than 44%
78.6 better than 41%
0.99 better than 41%
47% of 172 duels better than 29%
39% of 18 situations better than 53%
Anubis32
50% right on the average
0.77 better than 70%
86.2 better than 79%
1.05 better than 61%
48% of 176 duels better than 33%
38% of 16 situations right on the average
Ancient28
39% better than 11%
0.73 right on the average
82.5 better than 61%
1.00 better than 46%
45% of 148 duels better than 18%
57% of 14 situations better than 90%
Dust 226
62% better than 85%
0.63 better than 8%
77.1 better than 35%
0.88 better than 9%
43% of 135 duels better than 13%
18% of 11 situations better than 7%
Inferno21
38% better than 10%
0.69 better than 32%
77.9 better than 35%
0.95 better than 25%
47% of 135 duels better than 21%
38% of 13 situations better than 48%
Cache19
63% -
0.83 -
92.1 -
1.17-
49% of 113 duels -
50% of 8 situations -
Nuke13
46% -
0.78 -
90.0 -
1.05-
57% of 76 duels -
33% of 9 situations -
Overpass3
100% -
0.87 -
94.3 -
1.23-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChodaBuraz plays

Across 177 matches ChodaBuraz averages K/R 0.73, ADR 82.9 and a rating of 1.01. Biggest strength: Utility damage per round at 6.3, better than 90% of level 9 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 65 of 177 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 111 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. ChodaBuraz loses the most ELO in match 3 of the day (−39 ELO, win rate 41%). Things go best on Dust 2 (+69 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, +29 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +271. Unchanged in recent months: K/R at 0.74, ADR at 83.4. Last 30 days: 34 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.