Chnobli

Switzerland
On FACEIT since 2018 145 matches tracked 38 matches in 30 days
Last updated:

How does Chnobli play?

Rating 1.07 K/R 0.75 ADR 78.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 3.0
Knife kills 2 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 30x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +7.9, Headshots +2 pp, Win rate +5 pp, ELO +99
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
24 matches · 25% win rate
In match 3 of the day ±0 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −28 ELO, win rate 42%
On Saturdays −82 ELO, win rate 43%

Chnobli loses the most ELO on Mirage: −80 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Cache
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 84%
0.71 better than 40%
75.9 better than 29%
1.03 better than 54%
45% of 148 duels better than 20%
30% of 23 situations better than 29%
Inferno29
62% better than 76%
0.81 better than 78%
80.6 better than 51%
1.14 better than 76%
45% of 134 duels better than 15%
40% of 25 situations right on the average
Mirage24
25% better than 1%
0.68 better than 25%
76.3 better than 29%
0.95 better than 27%
42% of 137 duels better than 10%
40% of 10 situations better than 56%
Cache21
57% -
0.81 -
83.7 -
1.17-
57% of 92 duels -
50% of 18 situations -
Nuke14
43% -
0.77 -
80.7 -
1.03-
43% of 53 duels -
60% of 5 situations -
Ancient12
50% -
0.80 -
79.4 -
1.17-
52% of 54 duels -
43% of 7 situations -
Anubis12
58% -
0.72 -
74.7 -
1.01-
47% of 55 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chnobli plays

Across 145 matches Chnobli averages K/R 0.75, ADR 78.7 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 16.4 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 61 of 145 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 114 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Chnobli loses the most ELO on Mirage (−80 ELO, win rate 25%). Things go best on Dust 2 (+33 ELO, win rate 61%). From match no. 5 of the day on, things go best: 67% win rate, +25 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +7.9, Headshots +2 pp, Win rate +5 pp, ELO +99. Last 30 days: 38 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.