ChisloZverya

Russia
On FACEIT since 2019 162 matches tracked 52 matches in 30 days
ELO ▼ 208
2,173
30-day peak: 2,381
Rank EU
#146,637
Russia #37,986 in Russia
Last updated:

How does ChisloZverya play?

Rating 1.04 (from 112 matches) K/R 0.73 ADR 77.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.1
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.9, Headshots −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +4 ELO
46 matches · 37% win rate
In match 4 of the day +60 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 +60 ELO, win rate 39%
On Saturdays ±0 ELO, win rate 30%

ChisloZverya loses the most ELO in match 1 of the day: +4 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.45 · Cache
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 44%
0.69 better than 28%
77.3 better than 34%
1.01 better than 46%
45% of 146 duels better than 18%
26% of 23 situations better than 19%
Dust 241
37% better than 8%
0.73 better than 45%
77.2 better than 31%
1.08 better than 66%
59% of 108 duels better than 87%
35% of 31 situations better than 44%
Ancient35
43% better than 21%
0.72 better than 38%
76.0 better than 21%
1.02 better than 46%
45% of 66 duels better than 16%
33% of 15 situations better than 37%
Inferno16
63% better than 83%
0.75 better than 62%
77.3 better than 35%
1.11-
50% of 18 duels better than 39%
50% of 2 situations better than 79%
Nuke15
40% better than 10%
0.77 better than 55%
81.7 better than 45%
0.93-
35% of 26 duels better than 1%
0% of 4 situations better than 1%
Anubis10
20% -
0.70 -
78.4 -
1.01-
56% of 25 duels -
71% of 7 situations -
Cache3
67% -
1.02 -
93.2 -
1.46-
67% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ChisloZverya plays

Across 162 matches ChisloZverya averages K/R 0.73 and ADR 77.7; the rating across the 112 rated matches is 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 39% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 44 of 112 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. ChisloZverya loses the most ELO in match 1 of the day (+4 ELO, win rate 37%). Things go best on Ancient (+60 ELO, win rate 43%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: Win rate +18 pp. Got weaker: K/R −0.05, ADR −4.9, Headshots −5 pp. Last 30 days: 52 matches, win rate 48%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.