Chinasky7

South Korea
121 matches tracked
Last updated:

How does Chinasky7 play?

Rating 1.13 K/R 0.81 ADR 88.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 121 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.17+0.17 · Ø 1.00 better than 93%
Pistol kills per match 3.3
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 16x 4K, 4 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.3, ELO +202
= Stayed the same
Headshots at 52%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
25 matches · 48% win rate
In match 1 of the day +24 ELO
29 matches · 41% win rate
On Saturdays +25 ELO, win rate 48%

Chinasky7 loses the most ELO on Mirage: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 2.28 · Cache
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
60% better than 81%
0.83 better than 89%
90.5 better than 91%
1.16 better than 88%
60% of 251 duels better than 91%
21% of 34 situations better than 13%
Mirage25
48% better than 41%
0.78 better than 76%
84.2 better than 73%
1.12 better than 85%
48% of 125 duels better than 37%
65% of 17 situations better than 96%
Anubis21
38% better than 13%
0.74 right on the average
82.9 better than 63%
1.04 better than 58%
49% of 101 duels better than 39%
44% of 9 situations better than 69%
Ancient15
73% better than 97%
0.78 better than 73%
85.1 better than 76%
1.08 better than 76%
58% of 76 duels better than 85%
71% of 14 situations better than 98%
Nuke5
20% -
1.00 -
106.0 -
1.34-
66% of 44 duels -
50% of 2 situations -
Cache4
75% -
0.93 -
98.5 -
1.35-
81% of 21 duels -
25% of 4 situations -
Inferno3
0% -
0.78 -
89.6 -
1.06-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chinasky7 plays

Across 121 matches Chinasky7 averages K/R 0.81, ADR 88.2 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Averages 17.9 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 60 of 121 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. Chinasky7 loses the most ELO on Mirage (−22 ELO, win rate 48%). Things go best on Anubis (+2 ELO, win rate 38%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.3, ELO +202. Unchanged in recent months: Headshots at 52%, Win rate at 53%. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.