Chi_p
How does Chi_p play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average61% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.67 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95.
Damage per round (ADR)
Best month: September 2026 with 75.0. Last 3 months: 74.3 (at the start 66.4). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 61% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 45%). Well above the average (50%).
Best month: October 2026 with 2,314.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Chi_p loses the most ELO on Mirage: −60 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 25 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How Chi_p plays
Across 83 matches Chi_p averages K/R 0.65 and ADR 72.4; the rating across the 63 rated matches is 0.94. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.4, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 61% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 18 of 63 matches the rating was 1.10 or higher (29%), in 28 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Chi_p loses the most ELO on Mirage (−60 ELO, win rate 48%). Things go best in match 3 of the day (+30 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: K/R +0.08, ADR +7.9, Win rate +11 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 25 matches, win rate 52%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.