Cheverite_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Strength45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.88 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: July 2026 with 0.72.
Rating, 1.00 is an average match
Best month: July 2026 with 1.01.
Damage per round (ADR)
Best month: July 2026 with 78.6.
Share of headshot kills
Best month: July 2026 with 48%.
Matches won (win rate)
Best month: July 2026 with 69%.
Best month: August 2026 with 1,805.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Cheverite_ loses the most ELO in match 1 of the day: −23 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Nuke
- Most kills in a match: 26 · Anubis
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cheverite_ plays
Across 56 matches Cheverite_ averages K/R 0.66, ADR 74.1 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 14.5 kills per match with 46% headshots. In 12 of 56 matches the rating was 1.10 or higher (21%), in 24 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Cheverite_ loses the most ELO in match 1 of the day (−23 ELO, win rate 48%). Last 30 days: 19 matches, win rate 42%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.