Chenzzi

Russia
On FACEIT since 2016 49 matches tracked 45 matches in 30 days
ELO ▲ 189
2,273
30-day peak: 2,273
Rank EU
#108,515
Russia #30,668 in Russia
Last updated:

How does Chenzzi play?

Rating 1.12 K/R 0.78 ADR 84.8 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 10x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.75 -
82.6 -
1.05-
46% of 59 duels -
15% of 13 situations -
Ancient11
100% -
0.85 -
83.5 -
1.25-
52% of 48 duels -
44% of 9 situations -
Dust 211
73% -
0.76 -
85.8 -
1.06-
42% of 66 duels -
29% of 7 situations -
Anubis4
25% -
0.58 -
69.6 -
0.88-
36% of 11 duels -
-
Inferno4
100% -
1.00 -
104.6 -
1.47-
75% of 20 duels -
75% of 4 situations -
Cache3
100% -
0.80 -
92.1 -
1.16-
75% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chenzzi plays

Across 49 matches Chenzzi averages K/R 0.78, ADR 84.8 and a rating of 1.12. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Ancient with a 100% win rate in 11 matches. In 26 of 49 matches the rating was 1.10 or higher (53%), in 12 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 1 ace. Last 30 days: 45 matches, win rate 69%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.